Loty的初步游玩感受,目前80个小时左右,完成度100%。完整的估计有太多要写,应该是很久后的事了。
 
I'm sure you've already read a lot of reviews talking about why the game is good, so I'll just talk about why they think it's bad instead and prove them wrong. (well maybe, I'm not too good at persuading people)
我相信你已经读过很多关于这款游戏好坏的评论了,所以我只想谈谈他们为什么认为这款游戏不好,并证明他们错了。(好吧,也许吧,我不太擅长说服别人)
So, about the difficulty. Yes, Silksong is way harder than the original Hollow Knight. Yes, 2 damage environmental hazards (but they patched most of those) and contact damage can be seen as unfair. (the final boss of true ending is as hard as Nine Sols Eigong, in my opinion. I also think Nine Sols is overall harder than Silksong, by the way) But that doesn't mean the game is not overall enjoyable. I for one never thought anything was outright unbearable, and pushed though it all without feeling more than mildly frustrated, but that might just be me. (well, I probably have above-average gaming experience and really like both metroidvanias and souls-likes, at least)
那么,关于难度。没错,《丝之歌》比原版《空洞骑士》难得多。没错,2 点伤害的环境伤害(但他们已经修复了大部分)和接触伤害可能显得不公平。(在我看来,真结局的最终 Boss 和《九日》一样难。顺便说一句,我也觉得《九日》总体上比《空洞骑士》难。)但这并不意味着这款游戏整体上不好玩。我个人从未觉得有什么地方是完全无法忍受的,而且我一路玩下来也只感到轻微的沮丧,但这或许只是我个人的感受。(好吧,我的游戏经验可能高于平均水平,而且至少我很喜欢银河战士恶魔城和魂系列游戏。)
Those who rage-quit from, say, Widow, simply have a skill issue and have to innovate and improve. That, or they just haven't explored enough and missed crucial upgrades. (for goodness sake this is a NON-LINEAR METROIDVANIA, you can do pretty much everything in whatever order you want and leave the hardest things till last)
那些因为‘黑寡妇’之类的Boss而愤怒退出的玩家,只是因为技能问题,需要改进和提升。也或者,他们只是探索不够,错过了关键的升级。(天哪,这是一款非线性的银河战士恶魔城游戏,你几乎可以按照自己想要的顺序完成所有事情,把最难的事情留到最后吧)
If you truly think you cannot overcome some obstacle, then I don't blame you. No game is for everyone, and there's no harm in putting down the game and either leaving it to collect dust or coming back once you've improved somewhat. I'm not good at writing and don't know what to say next so...Yeah I like the crest system. It adds so much more replayability as opposed to Hollow Knight, and I'll certainly play through everything like- 3 more times as a minimum. (Fun fact: I played skong everyday for 15 days straight until I finished and 100%-ed the game at a little over 64 hours on my in-game save file)
如果你真的觉得自己无法克服某些障碍,那我也不会怪你。没有一款游戏适合所有人,放下游戏让它积灰,或者等你水平提高一些再回来玩,都没什么坏处。我不擅长写作,也不知道接下来该说什么,所以……是的,我喜欢纹章系统。它比《空洞骑士》增加了更多的可重玩性,我肯定会把所有纹章都玩一遍——至少三遍。(有趣的是:我连续15天每天都玩《丝之歌》,直到我通关并100%完成了游戏,游戏存档只用了64多小时)
And that's all I've got to say for now. Oh, and, one more thing. To those who are getting frustrated at something you think is unfair; calm down, focus, and most importantly, GIT GUD (translation: GET GOOD)
我现在就说这么多。哦,还有一件事。对于那些因为觉得不公平的事情而感到沮丧的人,请冷静下来,集中注意力,最重要的是,(游戏角色语音)“GIT GUD”(翻译:GET GOOD)